Taking into account that Obsidian Entertainment set an initial goal of $ 1.1 million to fund the development of ‘Pillars of Eternity 2: Deadfire’ and that the campaign closed with almost four and a half million dollars, surpassing by 400 % of the total required, we would expect that we would begin to see extra functionalities in addition to the development of the game thanks to the always grateful secondary goals set out in collectively funded projects.
The last to be announced in the updates of the game campaign has been the possibility to recruit sailors to have a crew to modify and improve throughout this dense RPG.
The addition of this feature has been possible due to the four and a half million dollars, thanks to the donations page enabled on the official website of the company.
Previously, with $4.25 million, the developers added intelligent weapons to the game.
The next objective of the game is to have $4.75 million and it is about marine monsters that appear during our boat trips and the possibility of fishing. With 5 million will arrive an eighth companion called Ydwin to the campaign.
If anyone is not able to back Fig and want to become a backer of the game, they have an option to support via Paypal.
The game has not yet announced release date but will hit Linux, Mac and PC, hopefully early next year or hopefully late 2017. The game developers are thankful to the people who back ‘Pillars of Eternity II: Deadfire’ and hope that players will have an amazing experience with the Deadfire campaign.