Ubisoft has created an unparalleled hybrid. Tom Clancy’s ShadowBreak is a mix of Clash Royale with sniper game.
As far as mobile games are concerned, any logic loses its meaning. Smart cards and tablets mix with card games, strategy point and click adventure, and so on. However, such hybrids as Tom Clancy’s ShadowBreak has not been.
Most of readers definitely associate Clash Royale, production from Clash of Clans creators, is based on very clear rules. There are two roads in the specially prepared arena – one to our base, the other to the opponent’s base. The player’s task is to defend his fortress against the opponents, while helping his own wars to gain access to the enemy headquarters. The first who wins will win. In a similar way works Tom Clancy’s ShadowBreak. Well, with one, but as a prime exception.
Instead of standard command of subordinates, in Ubisoft we grab a sniper rifle and take matters into our own hands. We are targeting enemy units, we aim through optical instruments and BAM – we take off our opponents before they reach our sniper nest. By the way, we cover our wives and help them achieve their goals.
For all of this, Ubisoft implements a three-dimensional, slightly harsh 3D graphics by which Tom Clancy’s ShadowBreak familiarizes with the Overwatch from Blizzard. Of course, the association concerns only of the visual layer. As for the gameplay, both productions are diametrically opposed.
I have to admit that I really want to test out Tom Clancy’s ShadowBreak. Most likely, I will soon have the opportunity to do so. The beta has landed in the iTunes App Store. Unfortunately, at this moment, only Canadian account holders on Apple’s digital distribution platform can download it. The Android version is expected to arrive soon.