As a huge Astroneer fan, I was genuinely excited for the Megatech DLC. On the surface, it’s one of the most thrilling ideas the game has ever had. But right now, it doesn’t feel like a bold new step forward. Instead, it feels like a truly brilliant idea that’s buried under a pile of bugs, poor balance, and pure frustration.
If you love Astroneer and were hoping this would become your new end-game obsession, you’ll likely find yourself stuck in the middle: you’ll admire the design but be shocked by how broken it all feels.
When a Game You Love Lets You Down
When a game you have a genuine affection for lets you down, it stings more than usual. This isn’t a casual complaint.
From my experience, this update has basically broken the game for a lot of players.
Multiplayer is a mess, servers are struggling, and the core new systems are so unreliable they aren’t worth the massive investment they demand.
A Glimpse of Something Great

On paper, Megatech is a dream come true for veteran players. It adds huge megastructures and deeper automation, giving you a reason to build a sprawling factory empire instead of a small, efficient base.
You can feel the potential. The museum lets you donate gigantic amounts of resources for milestones. The biodome promises automated farming. The orbital platform looks like the ultimate base in the sky, with the lure of infinite soil and permanent flight.
The problem is, these great ideas either don’t work properly or are balanced so poorly they feel pointless.
Performance and Stability: An Update That Broke the Game
Before we even talk about design, you have to fight just to play the game. On my main save, the game was crashing every 10-20 minutes. I had to stop playing and switch to another game because it was so unstable.
This isn’t just me. Players are reporting endless loading screens, crashes on startup, and multiplayer that’s nearly unplayable. Even when you get in, the performance on a well-developed save can become a slideshow. For a DLC aimed at players with massive factories, this is a brutal flaw.
Tonedeaf Communication And Slow Fixes
Look, I get it. Bugs happen in complicated games like this, and I’m usually pretty understanding. But here’s what’s frustrating: a full week went by with no real fixes, even though everyone was reporting crashes and broken saves.
What did we get instead? A post from the developers celebrating the launch. They boasted about strong sales and 100,000 new players, while only briefly mentioning that a bigger “balancing” update is planned for early 2026.
That “early 2026” line is a major problem. The message was so vague that we’re left wondering: will we get small fixes soon, or are we being told to wait until next year for the game to work properly?
No matter how you read it, posting a “we’re a huge success!” message while your community is struggling with a broken game feels completely out of touch. When this is the studio’s main game, we expect clear communication and fast action, not just marketing hype.
The Intermodal Platform: Great Free Idea, Broken In Practice
The Intermodal platform might be the best idea in the whole update, and to the developers’ credit, it’s free for everyone. It’s supposed to be a logistics system that moves resources between your bases automatically, cutting out those tedious shuttle trips.
In theory, it’s a game-changer. In practice, it’s completely broken. Right now, if you try to add extra storage to a large shuttle, the game glitches and thinks it’s already full. This means you can only move a tiny amount of items at a time.
So, what should have been a powerful tool for managing your empire becomes an unreliable gimmick. And since it’s part of the free update, even players who didn’t buy the DLC are stuck with a broken core system.
DLS And Printers: Core Systems That Don’t Behave
The Distribution Launch System (DLS) is another great idea on paper. It’s meant to shoot resources across your network, automating your factory and making you feel like an industrial genius.
But the main issue isn’t the concept—it’s that it just doesn’t work right. Sometimes it fires, sometimes it doesn’t. You’ll get error messages saying a tube is empty when you can clearly see it’s full. Printers attached to it get stuck or break completely if you remove resources at the wrong time.
When you’ve invested so much into a late-game system, these bugs make you afraid to use it. Instead of feeling smart, you end up babysitting broken machines.





