Monster Hunter Wild: 12 BIG Problems It Needs to Fix

Monster Hunter games have always been famous for their tough battles, tricky gameplay, and complex leveling systems.

When Monster Hunter Wild came out, we were excited to check out the new world and features in this latest game. But like every games we play, we can’t expect them to be perfect out of the box.

In this post, I’ll talk about different parts of the game that could be improved to make it even more fun for players. Let’s get straight into the list of issues the developers needs to fix:

#Problem1: Layered Weapons:

One thing players really want is the ability to change how their weapons look without changing how they work. In older Monster Hunter games, you could do this with armor, but not with weapons in Monster Hunter Wild.

Right now, to play your best, you often have to use certain weapons. This means everyone looks the same during hunts. Many cool-looking weapons don’t get used because they’re not as strong as the most popular ones, especially the Artian weapons.

I think they should add a system like the one for armor, where you can change how your weapon looks without changing how good it is. This would let players use their favorite weapon designs while still having strong setups.

The makers could make this something you unlock slowly over time, giving players something to work towards and adding another way to feel like you’re making progress in the game.

Problem #2: Endemic Life Display:

In older Monster Hunter games, especially World, players could catch and show off small animals in their homes. Monster Hunter Wild lets you see some of these critters in the base camp tent, but you can’t choose which ones to display. Players want to pick which animals they show off, maybe by talking to characters or using a special menu.

The game only lets you keep 2,000 caught animals, deleting the oldest ones when you reach this limit. Making this system better and letting players create their own displays would make the game feel more personal and give more reasons to catch these animals.

Problem #3: Multiplayer Improvements:

While players have gotten used to playing with others in Monster Hunter Wild, it can be confusing at first. Joining game rooms, inviting friends, and setting up hunts takes many steps and different types of groups. This gets even more complicated when people on different game systems play together.

We want an easier way to play with others. Making it simpler to join friends and create game rooms would help new players start hunting together and help experienced players organize their groups better.

Problem #4: Skill Descriptions:

Monster Hunter Wild could do a better job explaining how skills work. Some skills, like Critical Boost and Weakness Exploit, are explained well. But others, like Antivirus, Burst, and Latent Power, don’t give enough details, which confuses players.

We think the game should update skill descriptions to include more exact information, like percentages, number of hits needed, or what makes the skill work. For skills that work differently with different weapons, the game could show information based on what weapon you’re using.

This would help players make better choices when creating their gear sets and reduce the need to look things up online or guess how things work.

Problem #5: Weapon Crafting Accessibility:

It’s hard to make new weapons, especially if you want to try different types. To make strong weapons, you often have to start with weak ones and work your way up. This takes a lot of time and might stop players from trying new weapons.

We think players should be able to make the first version of any weapon directly, without going through all the weaker versions first. This would make it easier to try new weapons and ways of playing.

Problem #6: Monster Fade Mechanic:

The monster fade feature, which causes monsters to become partially or fully transparent when the player is positioned underneath them, has been a point of contention among players. While intended to improve visibility during fights, many find it more disorienting and frustrating, particularly against monsters like Gore Magala.

We would appreciate the option to disable or adjust this feature. Giving players control over the monster fade effect would allow them to tailor the visual experience to their preferences and potentially improve the overall combat experience.

Problem #7: Quality of Life Improvements:

Several smaller but impactful Quality of Life Improvements we want to see in the game:

  • A “collect all” button for the farm and material retrieval system to streamline the process.
  • The ability to wishlist certain trades with Nata, receiving notifications when desired items become available.
  • Increasing the cap on saved investigations from 50 to a higher number, such as 100 or 150.
  • Options to control or disable photo bombing by Palicoes and Alma during photo mode.
  • The ability to turn off or minimize visual effects from buffs and skill activations, which some players find distracting.

Problem #8: Investigation Difficulty Clarity:

The star system for investigations doesn’t show how hard different monsters are very well, especially between 3-star and 5-star versions of the same monster. This confuses players about how hard the game is and can lead to unexpected challenges.

We think the game should make it easier to see when an investigation is harder, like how previous games showed tempered monsters differently. Also, making sure harder investigations give better rewards would encourage players to try these challenges.

Problem #9: Tempered Monster Rewards:

Currently, only Tempered Arcfeld offers the chance for double bonus rewards. I would like to see this extended to other high-rank tempered monsters, providing more incentive to take on these challenging hunts.

Problem #10: Field Guide Information:

The field guide in Monster Hunter Wild provides less detailed information about monster weaknesses compared to previous titles.

We would appreciate more precise data, such as actual numbers for hit zones, rather than the current vague star system. This would allow for more informed decision-making during hunts and build creation.

Problem #11: Elemental Balance:

There’s a desire for improved elemental hit zones on monsters to make elemental weapons more viable and appealing. Currently, the generally low elemental effectiveness makes raw damage-focused builds dominant in most situations.

Problem #12: Frenzy and Guardian Monsters:

Frenzy and Guardian monsters aren’t used well in the game. Frenzy monsters are too weak and don’t give good enough rewards.

Guardian monsters aren’t challenging or rewarding enough to make people want to hunt them. We’d like these special monster types to be updated to make them more challenging, give better rewards, and be a more important part of the game.

To sum up, I like Monster Hunter Wild, but still think, it could be even better. We do have ideas for big changes, like being able to change how weapons look, and small changes to make the game easier to play.

We also want some parts of the game to be more fair and balanced. I just hope that as the game gets updated, some of these ideas will be added. It will be exciting to see which changes are made and how they make the game better in the future