Monster Hunter Wild brings in many new skills and gear bonuses, while also changing some old favorites from earlier games.
This big guide will look closely at weapon skills, armor skills, team skills, and gear set bonuses. It’ll give hunters the info they need to make their characters stronger and beat the hardest monsters.
Weapon Skills:
Attack Boost, a common skill in older Monster Hunter games, has changed a lot in Wild. It now has five levels and gives a small flat damage increase for each level, with extra percentage boosts at higher levels.
But it’s not as strong as before, only giving about 8% more damage at the highest level for a top weapon.
Critical Eye, another well-known skill, now gives 4% more chance to land critical hits per level, up to 20% at level five. This means about 5% more damage with normal critical hits, but it gets better when used with Critical Boost.
Critical Boost has been changed to a five-level skill. It adds 3% more damage on critical hits for each level. At the highest level, it makes critical hits do 40% extra damage instead of 25%, making it really important for high-damage builds.
New skills like Opening Shot for guns and Tetrad Shot for ranged weapons make fights more interesting. Opening Shot makes reloading faster and the first shot after reloading stronger. Tetrad Shot increases critical hit chance and attack power for certain shots in a row.
Armor Skills:
Adrenaline Rush is a new skill with five levels that gives extra attack power after dodging a monster’s attack. It’s really good for weapons that have dodge moves built-in, like longswords and dual blades.
Weakness Exploit, now with five levels, gives a better chance for critical hits when attacking a monster’s weak spots. It’s even stronger on wounded parts. At the highest level, it can give up to 50% more chance for critical hits on wounded weak spots.
Maximum Might has been reworked to be more forgiving, with a 2-second grace period before the buff drops off after using stamina. This makes it an excellent choice for weapons that don’t heavily rely on stamina management.
Burst (which used to be called Chain Critical) is still very good for both regular and elemental damage builds. It gives attack boosts when you land hits in a row within a certain time.
New elemental skills like Convert Element and Elemental Absorption make elemental builds more interesting. Convert Element gives extra dragon damage after you take elemental damage. Elemental Absorption increases your elemental damage after you get hit by elemental attacks.
Group Skills:
Monster Hunter Wild introduces group skills that provide benefits in specific situations or against certain monsters. Skills like Scaling Prowess improve mounting abilities, while Luring Pelt makes monsters more likely to target the user.
Guardian’s Pulse and Guardian’s Protection offer bonuses when fighting in specific areas or near certain environmental features, adding a layer of strategy to hunt locations.
Set Bonuses:
Set bonuses in Wild offer a wide range of effects, from increased attack power to improved survivability. Notable set bonuses include:
- Goremagala’s Tyranny: Possibly the strongest set bonus in the game, it inflicts the hunter with frenzy but provides significant affinity and attack bonuses when overcoming it.
- Ebony Odogaron Power: Enhances the already potent Burst skill, increasing its duration and attack bonus.
- Guardian Arkel’s Vitality: Provides substantial health recovery when destroying monster wounds, synergizing well with the wound mechanics in Wild.
- Daora’s Might: Increases attack after successful power clashes or offsets, rewarding aggressive playstyles.
These set bonuses often provide unique effects that can define entire builds or playstyles, encouraging players to experiment with different armor combinations.
Skill Synergies and Build Considerations:
When making builds in Monster Hunter Wild, it’s important to think about how different skills and set bonuses work together.
For example, the Goremagala set bonus works really well with the Antivirus skill, giving a big boost to critical hit chance. Also, skills like Flare work well with set bonuses that give rewards for breaking wounded parts, like Guardian Arkel’s Vitality.
For builds focused on regular damage, it’s usually best to focus on Critical Boost and find ways to get a high chance of critical hits using skills like Weakness Exploit and Maximum Might. For elemental damage builds, the new skills and set bonuses that focus on elements are very helpful.
It’s important to remember that many of the best skills in Wild now have five levels, which can make it harder to manage decorations, especially since most top-level weapons only have three-slot decoration spots.
This means you need to think even more carefully when making the best builds.
Conclusion:
Monster Hunter Wild’s skill and set bonus system gives you more choices than ever before. There are updated versions of old favorites like Attack Boost and Critical Eye, as well as new skills like Convert Element and Adrenaline Rush. This means hunters can really make their builds fit how they like to play and what challenges they’re facing.
The new group skills and improved set bonuses add even more strategy. You now need to think about how different skills and bonuses work together, not just pick individual armor pieces.
As you keep trying new combinations, we’ll probably see many different effective builds. Whether you like high damage, elemental attacks, or supporting your team, Monster Hunter Wild lets you create a hunter that fits your style.
Remember, even if some skills and set bonuses look stronger, the best build is the one that works well for you and helps you hunt effectively and have fun.