In video game world, success usually leads to sequels.
Popular series like Grand Theft Auto and Call of Duty have multiple games. But some great games never got follow-ups, leaving fans wondering “what if?”
Let’s explore five of these one-hit wonders and why they’re special.
The Rarity of Standalone Hits
It’s unusual for successful games not to have sequels. Unlike movies, where many great films stand alone, the gaming industry often turns hits into franchises. This is because game sequels can improve on the original, thanks to better technology and lessons learned from the first game.
This trend in the gaming industry is driven by the fact that, unlike movie sequels, video game sequels often improve upon their predecessors.
Technological advancements and lessons learned from the original release frequently result in better gameplay, graphics, and overall experiences in subsequent installments.
#1. Lollipop Chainsaw: A Cult Classic
Our 1st pick for favorite game without a sequel is Lollipop Chainsaw, a 2012 action game that embodies the colorful excess of its era.
It’s a joyful, vibrant game that, while not reaching the technical heights of contemporaries like Bayonetta or Devil May Cry, offers a unique and memorable experience.
The game’s lack of a sequel is attributed to various factors, including its niche appeal and the changing career trajectory of its creator, James Gunn.
It should also be noted that while Lollipop Chainsaw has achieved cult classic status, its particular brand of edginess and humor is very much a product of its time.
#2. Bully: Rockstar’s Forgotten Gem
Our 2nd coice is Bully, also known as Canis Canem Edit in some regions. Released in 2006 by Rockstar Games, Bully translates the open-world formula popularized by Grand Theft Auto into a school setting.
As I list this game, it brings up the memories how the game was his introduction to Rockstar’s signature style of open-world gameplay.
Despite its popularity and long-standing rumors of a sequel in development, Bully has remained a standalone title. The hosts discuss the various reports and leaks over the years suggesting that Bully 2 was in various stages of development, including concept art and even a claimed musical score.
However, with Rockstar’s focus on larger franchises like Grand Theft Auto and Red Dead Redemption, the prospects of a Bully sequel seem increasingly unlikely.
#3. Pokémon Conquest: A Unique Crossover
Last but not least, our pick is the 2012 Nintendo DS game Pokémon Conquest, a crossover between the Pokémon franchise and the historical strategy series Nobunaga’s Ambition.
This unique blend of Pokémon characters and tactical gameplay set in a feudal Japanese-inspired world never saw a follow-up, despite its innovative concept.
Also, I would like to highlight the game’s extensive content, with multiple campaigns unlocking after the main story’s completion, potentially offering up to 100 hours of gameplay.
The lack of a sequel to this distinctive entry in the Pokémon series is attributed to it being a one-off collaboration between The Pokémon Company and Koei Tecmo.
Other Notable Mentions
Throughout the discussion, the hosts bring up several other games they feel deserved sequels:
- Sleeping Dogs: An open-world action game set in Hong Kong that gained a cult following.
- Sunset Overdrive: Insomniac Games’ colorful and energetic open-world title that showcased innovative traversal mechanics.
- The Order: 1886: A visually stunning game that, despite its shortcomings, created an intriguing alternate history world.
- Enslaved: Odyssey to the West: A post-apocalyptic action-adventure game with a story penned by Alex Garland.
- Tokyo Jungle: A unique survival game set in a post-apocalyptic Tokyo where players control various animals.
- Jade Empire: BioWare’s martial arts RPG set in a fantasy world inspired by Chinese mythology.
- Prey (2017): Arkane Studios’ immersive sim that, despite critical acclaim, didn’t perform well commercially.
The Potential of Sequels
The hosts discuss how sequels could have improved upon these games or expanded their universes.
For instance, a sequel to The Order: 1886 could have addressed the original’s shortcomings while further exploring its intriguing alternate history setting. Similarly, a follow-up to Enslaved could have built upon its strong narrative foundation and unique post-apocalyptic world.
They also touch on games like Spore, which, while not living up to its initial promise, created a concept that many gamers would still be excited to see revisited with modern technology.
The Business of Sequels
The discussion highlights the complex factors that determine whether a game gets a sequel. Commercial success is obviously a primary consideration, but other factors such as studio acquisitions, changing market trends, and shifts in developer focus also play significant roles.
The hosts note that some games, like Darkwatch, had sequels in development that were ultimately cancelled due to studio buyouts or shifting priorities. This underscores the often unpredictable nature of the game development industry.
My Thoughts
While these games never got sequels, they’re remembered fondly by fans. They often represent unique moments in gaming history, offering experiences that stand out from other games of their time.
Even without sequels, these games continue to inspire players and developers alike. Who knows? Maybe someday we’ll see spiritual successors or revivals of these beloved titles. Until then, we can appreciate these one-hit wonders for the special experiences they provided.