Delta Force Operations/Extraction has finally added something its fans have been loudly asking for: a Solo Mode. Ready to play right now on PC, mobile, and console (Xbox/PS5), this mode looked like the perfect way for players who like to go it alone to have a tense and skill-based experience.
But there’s a big problem.
You can only play Solo Mode for short, two-hour periods, and only on weekends.
For many dedicated players, these limits are ruining the fun and stopping the mode from being as great as it could be.
A Popular New Feature with a Big Catch

The Delta Force games are famous for team play and working together with a squad. But with the rising popularity of games where you play alone, the developers gave the players what they wanted.
However, you can only jump into a solo match during specific two-hour time slots on Fridays, Saturdays, and Sundays. It also switches between maps. For example, you might play on Zero Dam for two hours, and then the solo option disappears and the squad mode comes back on a different map. Most of the time, if you want to play solo, you’re just looking at a countdown timer.
The initial happiness about the new mode has turned to annoyance for many. Why add a feature people have wanted for so long, only to put it behind such a strict and confusing schedule?
Why Solo Mode is So Much Fun
With fewer players on the map, every moment matters. Every sound, every gunshot, and every fight is important. It’s not about which team is best, but which single player is smarter and more skilled than the others.
There are fewer loot boxes than in the squad mode, which makes every item you find more valuable. You have to be smart about what you carry, always watch your surroundings, and pick your fights carefully. This is exactly the kind of challenge solo players love.
As we point this out, each character’s special abilities feel more useful. You really have to learn how to use them to get an edge. In the end, you can only rely on yourself.
All of this makes Delta Force’s Solo Mode a fantastic and exciting new way to play. But for all its promise, the fun is locked away by a schedule that feels unnecessary and frustrating.
Short, Rotating Windows: A Fix For a Problem That Might Not Exist
So why is Solo Mode so hard to play?
The developers haven’t given a full explanation, but the system works like this: Solo Mode is only turned on for two hours at a time, and only on weekends.
After two hours, it switches back to the regular squad modes. If you get the timing wrong, you might log in to find you just missed your chance and have to wait hours for the next one, or just play with a squad instead.
This kind of rotating schedule isn’t new for online games. It might be a way to make sure there are enough players online at the same time to fill matches quickly.
Since Delta Force lets players on different systems and in different regions play together, the number of people online can change a lot. We suggest that players having slow matchmaking should try switching to European servers, where wait times seem to be shorter.
But even if the goal is to prevent long waits, the plan isn’t working as intended.
Players are excited and ready to play—when the mode is available, the matches fill up fast. The real problem is the game constantly telling players, “You can’t play this right now.”
For people who create content or for fans who just want to relax and play at their own pace, these locked doors are really discouraging.
What Is It Actually Like to Play?

Putting the scheduling issues aside, there’s no denying that the actual gameplay in Solo Mode is unique and incredibly tense.
The stream is filled with everything that makes this type of game exciting: surprise attacks, intense one-on-one fights, smart moves, desperate escapes, and lots of unbelievable moments.
With no teammates to help you, every fight is more dangerous:
Confusing Enemies: The computer-controlled bots can be hard to tell apart from real players. They add chaos and can take down even experienced players.
Listening is Key: Hearing another player’s computer click or footsteps in a hallway can mean the difference between life and death.
The Rush for Loot: With less loot available (but still enough to find), the pressure to get valuable items or complete specific goals is always there.
High-Pressure Goals: Even simple missions, like “kill one enemy player and three specific bots,” become incredibly stressful races against time and other solo players.
A Missed Chance to Let Everyone Play
Many in the community have a simple wish for Solo Mode. They want it to be:
Available every day of the week, not just Friday through Sunday.
Playable at any time, not locked to a strict schedule.
Always open in some way, even if the map changes to keep matches full.
Flexible; if fewer people are playing in the future, the developers could offer fewer solo maps at a time instead of taking the mode away completely.
Why wasn’t Solo Mode launched this way? The developers may have been worried about splitting the player base or faced technical issues.
But the big irony is this: by trying to create a “good experience” through strict limits, they are instead frustrating their most dedicated fans—the very people who would keep the mode alive and popular.
How People Are Playing Solo Now
Even with its limited availability, Solo Mode is already changing how people think about Delta Force.
Players are talking about the best characters to use, the most effective gear, and how to deal with having less loot and fewer players in each match.
Some clear trends are emerging:
Hackclaw is Everywhere: Many players choose the character Hackclaw for his advantages, making “how to beat a Hackclaw” its own mini-game.
Red Armor is a Game-Changer: Finding the best red armor often decides who gets to escape alive and who doesn’t.
The End is the Hardest Part: Many players die not at the start, but when they are close to finishing their missions and take one too many risks.
Constant Danger: The mix of bots and real players keeps you on edge. You can’t ignore the bots, but it’s often another solo player hiding nearby who ends your game.
New Strategies are Forming: Players are deeply interested in creating the perfect gear setup for solo play, showing that a community of planners and strategists is growing around this mode.
What the Players Are Asking For
We encouraged many players to share their thoughts, and the message is consistent: waiting for a specific two-hour window doesn’t feel like part of the game; it just feels annoying. Most players agree that the current rules are holding the mode back.
Their suggestions are straightforward:
Keep Solo Mode available all the time. Change the maps to keep lobbies full, but never close the mode.
Watch the player numbers. If wait times ever get too long, then make adjustments.
Support community spaces, like Discord servers, where players can share feedback and strategies.
In Conclusion: Let Us Play
Delta Force’s Solo Mode is a fantastic update that shows the game can grow with its players. The thrill of surviving on your own has brought new energy to the game. But the two-hour windows are a major roadblock, turning fun into frustration.
If the developers are truly listening to their community, the solution is clear: take off the time limits.
Trust that players will fill the lobbies. Keep solo play as a permanent, reliable option, not a weekend-only special.
The future for Solo Mode looks bright, but only if we are actually allowed to play it. Let’s give the power to decide back to the players.
That is the only way for Solo Mode to become everything it can be.




