#5 Ways by which Gamification makes eLearning more Interesting

Games were invented way back in history, and it is our love for games that various sports are so prestigious today.

The process is simple. If you overcome the challenges of one round, you ‘level up’. Otherwise, repeat the same level unless you succeed. But are games just for fun? Most of the games are not only fun activities but offer learnings as well.

Gamification
Gamification

For example, football gives a lot of learning about lessons such as teamwork. It teaches that when in a team, we should perform like in one. A team that plays as a unit is always hard to knock-out. If we see physics in football, a lot of lessons can be learned about projectile motion.

Then came the time when video games were invented. There are a total of 1070 Xbox One games and around 4060 PS4 games to date. These numbers show that we all love games. They provide a fantastic experience that is highly addictive.

Similarly, learning in schools and colleges is also partly gamified. At the end of each academic year, students who achieve a passing score, qualify and move to the ‘next level’; others have to repeat the same level.

So why be restricted here?

After all, any learning experience can be gamified. Gamification in learning is all about using rules to achieve goals. The aim is to make learning fun and to turn complex procedures into simple ones.

When coming to eLearning, gamification is believed to be the next big thing. A lot of eLearning content providers for gamification have realized this and working hard to make their content much more fun and interactive. Gamification is much more than just playing games. It involves using game-like thinking and mechanics to solve a real-like problem.

So how does gamification make eLearning more interesting? Find out with #5 points mentioned below.

How Gamification make eLearning more Interesting?

  1. Makes eLearning exciting – It is essential for a person to feel motivated and excited about what they are learning. Traditional e-learning methods somehow fail to make learning fun and end up complicating simple tasks as well. Gamification makes learners feel excited about tasks and gives them a sense of responsibility and ownership to complete their training.
  2. Gives a feeling of achievement – Passing a particular level always gives a sense of accomplishment in a game. It makes the player feel even more motivated to accomplish bigger achievements. Similarly, gamification in eLearning gives a feel-good factor to the users after passing a level. The overall experience is even more engaging and fun for learning.
  3. Step by step learning – It is difficult to grasp all the concepts in an entire course. Gamification in eLearning breaks one course into multiple levels which makes it easier to understand and remember minute details. The step by step process makes learning complex concepts easier as well.
  4. Longer retention – Gamification of eLearning processes is not just responsible for providing new knowledge, but it also empowers the user to retain the gained knowledge for longer. This is because the users learn by doing, and our brain tends to retain such information for a longer period.
  5. Positive behavioral changes – Behaviour is a key factor for success in every phase of life. Every user appreciates points and awards. Combining this principle with a gaming experience can imbue desired changes in user behavior. For example, if the HR department wishes to conduct a program for positive behavior, gamifying such programs will make learning fun, and the rewards will motivate the employees for a positive behavioral change.

Final Thoughts

If you’re thinking to gamify your eLearning courses, now is a perfect time. There is nothing more fun and exciting than a game that teaches as well.

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