As we look forward to the release of Town Hall 17 in Clash of Clans, are you wondering which attack strategies will be the best for you?
While we can’t be sure, one strategy that might be good is the Warden Charge Fireball Rocket Balloons. Let’s look at why this attack method could work well, using math and real attack examples.
What is the “Warden Charge” strategy?
- The Warden Charge is a new attack strategy that emerged with Town Hall 17.
- It involves using the Grand Warden (likely upgraded to “Apprentice Warden” at TH17) as a main attacker, similar to how a Queen Charge works.
- The strategy was demonstrated by a player named “Ghost”.
- It uses the Minion Prince (a new troop) along with the Apprentice Warden as the main attacking force.
- The attack starts with the Minion Prince and Apprentice Warden entering from one side of the base, supported by healers.
- A Fireball spell (likely a new spell at TH17) is used to clear some defenses and create a path.
- The strategy involves keeping the Minion Prince alive as long as possible, using freezes and other support spells.
- Multiple Apprentice Wardens are used in the attack, suggesting some kind of cloning or spawning mechanic.
- The Royal Champion is used to support the attack from another angle.
- One interesting observation was that the main Grand Warden didn’t follow the other troops, which was described as “broken AI.”
- The strategy seems powerful but may be vulnerable to time failure if not enough cleanup troops are brought.
- While the attack didn’t result in a three-star, it was very close, reaching 89% destruction.
This strategy is a new and potentially powerful approach at Town Hall 17, taking advantage of new troops and mechanics introduced at this level.
What is the
Why Use the Warden Charge Fireball Rocket Balloons Strategy?
This strategy is known for being strong and flexible at higher town hall levels. Here’s why you might want to learn it:
- It’s already strong at Town Hall 16 and might stay strong at Town Hall 17.
- Even if defenses get stronger at Town Hall 17, this strategy should still work well because of how the Fireball and Earthquake spell work together.
- It can beat many different types of bases, even those that are hard for other strategies.
How the Attack Works
Starting with the Warden Charge
The Grand Warden starts the attack by taking out important defenses while staying safe from the strongest ones.
Using Fireball and Earthquake Spells Together
The Fireball and Earthquake spells work well together. For example, to destroy an Eagle Artillery with 6200 hit points, you need a level 24 Fireball after using two Earthquake spells.
Even if the Eagle Artillery gets stronger in Town Hall 17, you can still make this work by changing the spells a bit.
Using Heroes
Putting heroes around the Grand Warden helps clear more defenses and makes a path for the Fireball Rocket Balloons.
The King, Queen, Royal Champion, and other troops should be placed to help the Warden’s path.
The Main Attack
Finally, sending in the Rocket Balloons to hit important defenses helps destroy the base. The strategy uses the balloons’ speed and power along with the Fireball’s strength.
Real Attack Example
In a real attack, remember these key points:
- Be ready to change your plan if things don’t go perfectly.
- You might not need to use all your spells, which shows how good this strategy is.
- The strategy works on different types of bases.
Is Fireball Rocket Loons Strategy Powerful?
The RL Fireball Army Strategy remains powerful at Town Hall 17 but requires some adjustments due to new defenses like the Fire Spitter. Here are the key points explaining this:
- Fireball placement is crucial. Aim to hit multiple high-value targets like inferno towers, air defenses, and the new Fire Spitter.
- Use a Warden Walk to create a funnel and deal with the Clan Castle troops.
- Double Quake spells are now necessary to maximize damage against max-level defenses.
- Be careful with Warden placement to avoid Fire Spitter damage, which can also hit healers.
- Use heroes strategically to push into the base, often splitting them to cover more ground.
- Siege machines (like Siege Barracks or Blimps) can be used to target specific areas or clear paths.
- Rocket Balloons are still effective for cleanup and targeting key defenses.
- The strategy remains flexible, allowing for different approaches based on base layout.
- Without the Giga Poison from Town Hall 16, pushing into the core can be easier.
- Timing and patience are important – don’t rush troop deployment.
The post showcases several attacks using this strategy, demonstrating its effectiveness even against the new Town Hall 17 defenses. While the core strategy remains similar to Town Hall 16, you need to be more aware of new threats and adjust your approach accordingly.
Wrapping Up
While it’s impossible to predict what will work best at Town Hall 17, the Warden Charge Fireball Rocket Balloons strategy looks promising.
It makes sense mathematically, works well in real attacks, and can be used on many types of bases. It’s a good strategy to learn as we move to Town Hall 17. Remember to stay flexible, but this strategy gives you a good starting point for success.
If you have any questions about this attack strategy, feel free to ask in the comments.