The latest patch for Ascendant introduces massive changes and improvements that enhance gameplay and overall user experience.
Let’s break down the critical updates:
Public Operations in Invasions
The first Descendant 1.1.3 update has introduced public matchmaking for invasions, allowing players to start public operations. This change makes the game more inclusive and collaborative.
- The number of monsters increases based on the number of participants.
- In the Order of Truth Partic Invasion, interacting with a drone now despawns all associated drones.
Bunny Cave and Terrain Expansion
Significant changes have occurred in the Bunny Cave in the Fallen Arc section of the Fortress map.
- Developers have expanded the terrain and placed additional snipers to prevent players from AFK-clearing the area quickly.
- While this area wasn’t widely used for XP, it provided good opportunities for infiltration and improving weapon proficiency. These changes may impact gameplay strategies.
Traps and Dungeon Modifications
To focus more on speed and efficiency rather than frustration:
- Developers have modified or deleted traps in dungeons like Asylum, Caligo, OSW Haven, and Old Mystery to make missions less annoying. This change affects both normal and hard modes, contributing to a smoother gaming experience.
Descendant Updates
The update includes specific changes to Descendants such as Eugen, Freyna, Kyle, and Isimo.
Eugen’s Healing
- Hyperreactive Healing Ground now heals hit points after applying the purification effect, ensuring better overall healing efficiency.
Freyna Updates
- Room Zero Trauma, initially treated as poison, can now affect a toxic Colossus.
- Killing an enemy afflicted with Room Zero Trauma has chances to spawn a toxic puddle, inflicting Room Zero Trauma and other debuffs.
Kyle Updates
- Experienced Technician (Passive Skill) now offers improved cooldown reduction and recovery.
- Magnetic Bulwark provides additional HP for Kyle’s barrier based on resistance and attributes.
- Super Conductivity Thrusters increase damage output significantly and add immunities to knock-back and knock-down effects.
Isimo Updates
- Advantageous Habit now triggers when hit rather than when the shield depletes.
- Players can now use Time Bomb Skills while sprinting, improving gameplay fluidity.
- Guided Land Mine activation while moving improves versatility in combat scenarios.
New Modules
The update introduces two new modules:
- Biosync Shield reduces HP recovery from orbs but heals the shield instead.
- Last Stand consumes all shields for an additional damage burst based on the shield’s value and enhances shield regeneration capabilities post-usage.
User Interface (UI) Improvements
Developers have implemented several UI improvements:
- Players can now check recommended stats for each intercept battle directly in the game.
- Ultimate Weapons will no longer be filtered as junk regardless of settings.
- The range for possible values in Controller Dead Zone Settings has increased.
- Shield damage reduction now precedes HP damage in terrains with environmental damage.
Customization Enhancements
The update refines customization options for a more personalized gaming experience:
- Developers have moved customization for spawn animations to the Descendent skins menu.
- Players can now rewatch cinematics with their customized or ultimate Descendants.
New Skins
The new bundle in the shop includes:
- Exclusive Back Piece and Spawn Animations, specific to designated Descendants. This exclusivity has raised concerns within the player community, with many advocating for cross-descendant equippability.
Summary
The recent update in ‘The First Descendant’ brings massive changes and improvements aimed at refining the gameplay and player experience.
From public operations in invasions to character-specific tweaks and new customization features, you have much to look forward to.
If you’re excited about these changes, get back into The First Descendant and experience these changes firsthand.