Black Myth: Wukong’ has gained momentum right after its official release. But it’s not just another Soulslike clone.
While some parts might seem familiar, there are actually many big differences.
This article will show you 13 ways ‘Black Myth: Wukong’ sets itself apart from other games in this style. Let’s see what makes it unique.
Is Black Myth Wukong a Souls-Like?
No, I don’t think Black Myth Wukong is anywhere close to a Souls-like game. Calling it Souls-like is incorrect and might confuse people who are familiar with games like Dark Souls or Bloodborne. Let me clarify this –
- Souls-Born Games: These are made by FromSoftware (the creators of the Souls genre) and include:
- Demon’s Souls
- Dark Souls series
- Bloodborne
- Elden Ring
- Sekiro: Shadows Die Twice
- Souls-Like Games: These are not made by FromSoftware but are inspired by the mechanics and style of Souls-Born games. Examples include:
- Another Eden’s Treasure
- Lies of P
Black Myth Wukong doesn’t fit into either of these categories. FromSoftware does not develop it and doesn’t follow their specific gameplay style.
So, I don’t think you should consider it as a Souls game and start playing it after reading this explained Black Myth Wukong story. Moreover, here’s a list of differences between Black Myth Wukong and a Soulslike game.
10 Major Differences
1. Faster Combat
Soulslike games are known for their slower, more deliberate combat. On the contrary, “Black Myth: Wukong” promises a much faster and more dynamic combat experience.
Both movement and attacks have a quicker pace, making the game feel more action-packed.
2. Linear Level Design
Unlike the semi-open worlds typical of Soulslike games, “Black Myth: Wukong” features a mission-based structure.
While there will still be branching paths, secrets, and hidden bosses, the overall exploration will be more linear and guided.
3. Weapon Focus
Soulslike games often feature a variety of weapons to choose from, allowing for diverse character builds.
“Black Myth: Wukong” takes a different approach by focusing on a single main weapon—Wukong’s staff. This design choice is similar to games like “Bloodborne” and “Sekiro,” where learning a particular combat style is key.
4. Limited Progression
In “Black Myth: Wukong,” progression is more guided and streamlined compared to the open-ended systems found in games like “Dark Souls” or “Elden Ring.”
Players will unlock upgrades across three skill trees, each offering a specific set of abilities. You can allocate skill points at any time through the game menu, rather than at specific checkpoints.
5. Downplayed Blocking
With its faster combat, “Black Myth: Wukong” shifts the focus from blocking to dodging.
You won’t be able to spam the dodge button endlessly, as doing so will trigger a lengthy recovery period after three quick dodges. Perfectly timed dodges will play a significant role, altering the traditional combat flow seen in Soulslike games.
6. Punishment for Death
While “Black Myth: Wukong” will still penalize players for dying, the penalty is less harsh compared to some Soulslike games.
Instead of losing all your earned experience points, you’ll lose only a portion. This makes the game less punishing and reduces the grind.
7. Approach to Difficulty
“Black Myth: Wukong” aims to be challenging, especially in its boss fights, but it won’t be as relentlessly tough as most Soulslike games.
There are no difficulty levels, but the game’s overall approach is less punishing, offering a more balanced challenge.
8. Pausing
A unique feature of “Black Myth: Wukong” is the ability to pause the game, something rarely seen in the Soulslike genre.
Players can pause anytime, which can be a welcome relief for those who need breaks.
9. Transformations
“Black Myth: Wukong” introduces a transformation feature, allowing players to turn into mini-bosses and bosses they’ve defeated. This gives you access to their unique moves and abilities, adding a fun and unique twist to the gameplay.
10. More Direct Storytelling
Unlike the cryptic and indirect storytelling common in Soulslike games, “Black Myth: Wukong” opts for a more straightforward narrative. This makes the game’s story easier to follow and more accessible to players.
11. Parrying Mechanics
While Soulslike games feature a dedicated parry button, “Black Myth Wukong” has chosen to implement a skill-based parrying system.
This new approach might change how players engage with enemies, demanding quick reflexes and tactical decision-making.
12. Stance Switching
This feature significantly differentiates “Black Myth Wukong” from Soulslike games.
Stance switching allows players to adapt their fighting style dynamically during combat, making every encounter unique and engaging.
13. Stamina System
While Soulslike games rely heavily on stamina management, “Black Myth Wukong” reinterprets this mechanic. Instead of allowing continuous dodging, dodging three consecutive times will leave you vulnerable, adding a unique element of strategy.
“Black Myth: Wukong” looks to be an exciting new take on action RPGs. While it keeps some elements from Soulslike games, its many differences promise a unique experience.